Polyplay memory game scoring problem

Archive of the old message board

Moderator: Chad

Locked
Lagavulin

Polyplay memory game scoring problem

Post by Lagavulin »

Message will be quite long and maths oriented. So don't read if that bothers you :)<p>
there's a scoring problem in that game. It doesn't support numbers higher than 65536. Whenever there is a supposed score to appear, either in the total, or in the points to win for a line to memorize, it writes the difference between the score and 65536. In maths, we call that congruences. Example : if total score is 50,000 and if points to win are 20,000, score doesn't go to 70,000 but go to 4464, which is 70,000 - 65,536.
Real scores should be, if there's no fault ( if there is a fault, points to win reset to 40 ), a geometric sequence with a common ration of 1.5 and initialized to 40.
Therefore, there's a problem with the first score ( MOTUMBO's inp ) which is completely false. If the scoring would work well, his score should be 22,902,144. If some of you are interested, I have an excel file which calculates your score.

I hope you didn't get an headache with all that :)

--
darre@noos.fr
Lagavulin

Post by Lagavulin »

If anyone cares about it, the excel file is <a
href="http://mapage.noos.fr/darre/polymemory.xls">here</a>

--
darre@noos.fr
phil

Post by phil »

Well ... 65536=2^16 ; this bug is probably due to a binary counting
system

--
plamat@club-internet.fr
Gameboy9

Post by Gameboy9 »

Well that's if Motumbo's INP is legal at all. I suspect he did
massive pausing. Massive... pausing. GB9

--
goldengameboy@yahoo.com
Tenchi

Post by Tenchi »

Aha! A simple way to beat Sampras's billion point inp.
<p>

Playing forever wouldn't be that hard once you associated the correct
note to the correct symbol.

--
rpeng@usc.edu
phil

Post by phil »

Memorize 12 symbols (taken among 6 possible forms) doesn't seem
unhuman (I personally memorize it by giving them letters a-b-c-d-e-f).
More of that there is often series of symbols (three or four of a kind
in a row)

<p>

So I think it can lead to infinite play ...

<p>

Anyway we must decide between these choices :
(a) let the bug like it this and only take the higher score reached
with the game scoring system
(b) take Lagavulin file (I've checked his formulas : everything is
correct) and apply the "corrected scoring"
(c) archive the game

<p>

My feeling is that b is the worst : as it is an exponential scoring,
it can lead to billions of billions scores !

<p>

I tried to play (a) : it could be funny ; without mistakes it leads to
63000+ (i don't remember the exact score) according to lag's file ;
but this score can be improved with volunteer errors, but then you
have less time and it leads to end of your play [I will submit soon an
input showing that]

<p>

So I would say (a) ... or (c) ; i'm waiting for your advices

<p>

But an editor should edit Motumbo's score ...

--
plamat@club-internet.fr
[AgN]p1mpdavid will kikc

Post by [AgN]p1mpdavid will kikc »

ARCHIVE IT ITS SO EZ TO PAUSE AND RECORD THE SEQUENCE IT TAKES 0
SKILL EVEN LESS THEN THE BOWLING GAMES

--
pimpdavid15@yahoo.com
Locked