Note to confirmers re: Klax

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Mark Longridge

Note to confirmers re: Klax

Post by Mark Longridge »

Confirmers of MARP please note for my newest Klax inp file, playback is a bit awkward, but possible.
<p>

Delete NVRAM. Then run mame, e.g. mame55 klax, wait until you see the split 2 player Klax screen. Hit ESC. A proper default klax.nv is created. Then...

<p>

mame55 klax -playback mlklax

<p>

should work correctly. I suspect that the default high scores are loaded in by this point, which probably effects the random number generator. Before that I think the high score memory locations are nulls? I'll have to check...

<p>

Please confirm inp if possible, this will verify my theory :)

<p>

Mark

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zero1@look.ca
Mark Longridge

Post by Mark Longridge »

To make certain that playback is consistent I uploaded a nvram file
called klaxhold.nv (the name is to make sure the file isn't
overwritten).

<p>

One would then rename the file klaxhold.nv to klax.nv and all should
be well :)

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zero1@look.ca
Mark Longridge

Post by Mark Longridge »

The file is at http://cubeman.org/klaxhold.nv if anyone is curious.

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phil

Post by phil »

Do you know that klax inputs were playbacking perfectly well with m35
final or m35tg ? And no need there to take headache with this "nvram"
stuff

<p>

I didn't try m36 final, but I think that this game has playback
problems since "nvram" arrival (37b_some number I don't remember;
37b10 maybe)

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