Hisa Chan, this is for you.

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Moderator: Chad

dissolute city

Post by dissolute city »

On the 14.5M Klax recording:
<p>

This is definitely doable. The most likely route is to clear 1-5,
then warp using the 4 drop/100K every time you make it to a warp, and
DO NOT use the secret warps.

<p>

As for the difficulty ramping... I imagine that if you had enough
caffeine in your system, it wouldn't be a problem to keep up (unless
it can get ramped up to the point where it's doing the conveyor
filled all the way across with tiles on a row, which I doubt). It
would, however, take work.

<p>

The best stage to start racking points up on would be Wave 3 - since
it requires diagonals, you could theoretically make "sandwiches"
repeatedly. However, it's the first stage to have seven colors (Wave
1 has four [red, yellow, green, orange], and Wave 2 adds blue; Wave 3
adds purple and white), so your odds on getting the colors to come
your way are not good.

<p>

Still, I think it's doable.

<p>

I'm wondering what the record on the 2nd prototype set of Klax is,
though, or if there is one. One million should be doable without
much trouble.

--
mdenham@coinet.com
Novice

Post by Novice »

just one example.<br>

Line1 Line2 Line3 Line4 Line5<br>
Green Blue Blue Green<br>
Green joker joker Green<br>
Red Green Green Red <br>
Green Red Red Green<br>
Green Green Green Green<br>

after you set up,drop Red,green and 3jokers into line 3 quickly.<br>
if you success,can get 10,000x2 and 122,100x23 equal 2,563,100
points.<br>
you should try big combo like this at any 5n+4 wave.(points wave)<br>
so if you success this at wave 14,19,24,.. this 1 combo give you more
than 5 million points. 20,000+2,543,100+overmake 2.5M or so.<br>
if it is too difficult,you should try easier combo.<br><br><br>
Green Green Green Green<br>
Green Green Green Green<br>
Blue Blue Blue Blue <br>
Green Green Blue Green Green<br>
Green Green Blue Green Green<br>
drop Blue,Green,Green at line3.<br>
this is 10,050x2+90,000x12=1,100,100 points. and do at 5n+4th
wave,this one combo worth about 2,200,000 points.<br>
Good luck all.

--
weavuspert@yahoo.co.jp
Novice

Post by Novice »

first example was<br>
Line1 Line2 Line3 Line4 Line5<br>
Green Blue Space Blue Green<br>
Green joker Space joker Green<br>
Red Green Space Green Red <br>
Green Red Space Red Green<br>
Green Green Space Green Green<br>
10,000x2 + 122,100 x21 is right. sorry.<br>

Green Green Space Green Green<br>
Green Green Space Green Green<br>
Blue Blue Space Blue Blue <br>
Green Green Blue Green Green<br>
Green Green Blue Green Green<br>
is second example.

--
weavuspert@yahoo.co.jp
John S

Post by John S »

Tenchi,<p>

Before I get into nauseating detail about why it is not possible I
think I had better make sure we are not comparing apples to oranges
and ask Novice if he is talking about a machine with ramping turned
off. 14.5 million is a very low score if this is the case.
Unfortunately as I guess everyone here knows it is often the case
when comparing high scores that don’t make sense just a simple matter
of the Rom or machine settings being different.

<p>

Dissolute city suggests just making “sandwiches” repeatedly. Of
course anyone who has played the game at all knows this is not
possible, so one has to search for better patterns to better a score.

If one is looking for new patterns both the examples Novice gave jump
out after about a minute but it is interesting to try and look for
patterns with better distribution of tiles.

<p>

The first time I played Klax I saw a website which suggested an
optimal level 1 pattern of 590,000 points. Actually it is nowhere
near the optimal pattern. I have completed a level 1 pattern for
820,000 points.

<p>

Klax can be fun to play, but I actually don’t think all that much of
it simply because it is so easy to master. After that it is similar
to playing one of the poker games, play enough games waiting for good
tile distribution.

<p>

Since I find it more fun than actually playing it I have created some
tools to mess with Klax:

<p>

I have written a simulator which will play the game by making the
theoretically optimal moves.

<p>

I have also written (more difficult) a program which given inputs of
level, and tile distribution will generate the optimal pattern.

<p>

I have written a program (simple) which given inputs of a pattern,
the level, and a skill index will output the average number of games
required to complete the pattern. The skill index has a very slight
impact basically allowing for better timing when returning tiles to
the ramp.

<p>

Anyway hoping to here if Novice thinks its possible on a ramping = on
machine.

<p>

By the way I have also analyzed the algorithm used for the ramp, it
is not strictly time based as is mentioned on a few websites.

<p>

John S.

--
nospam@example.net
Joe Ledesma

Post by Joe Ledesma »

I assume your JBS, correct? :)

--
JoeyL21988@yahoo.com (Bosconian Fan #1)
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