Search found 3858 matches
- Sat Jul 15, 2017 7:43 pm
- Forum: Regulation Play
- Topic: 1943 cheat or not?
- Replies: 7
- Views: 13362
Re: 1943 cheat or not?
In general, codes you can use on the arcade are okay for MARP, so long as they don't make the game stupidly easy (ie: invincibility or lots of lives, etc...)
- Sat Jul 08, 2017 7:24 pm
- Forum: Regulation Play
- Topic: babypac2: saulonpb's trick to gain more points
- Replies: 43
- Views: 31587
Re: babypac2: saulonpb's trick to gain more points
Well, you managed to break Kale. Congratulations.
- Tue Jul 04, 2017 7:36 pm
- Forum: Regulation Play
- Topic: Archive these games -topic
- Replies: 332
- Views: 277836
Re: Archive these games -topic
You're missing the asterisk.
- Sat Jul 01, 2017 9:18 am
- Forum: Playbackability
- Topic: Exzisus (Japan, conversion) [exzisusa]
- Replies: 4
- Views: 11506
Re: Exzisus (Japan, conversion) [exzisusa]
Who said he was cheating (in this INP)? This is the playbackability forum. Most of saulonpb's INPs are boring to watch. I'm not looking for an insomnia cure yet. Also, I'm not a ROM collector, no way do I have nor do I care to have every single ROM in existence (even if I do have access to them).
- Sat Jul 01, 2017 8:12 am
- Forum: Playbackability
- Topic: Exzisus (Japan, conversion) [exzisusa]
- Replies: 4
- Views: 11506
Exzisus (Japan, conversion) [exzisusa]
http://replay.marpirc.net/inp/0/8/b/snp ... olf183.zip
Doesn't playback for me, loses sync around 180k.
Doesn't playback for me, loses sync around 180k.
- Tue Jun 13, 2017 7:15 am
- Forum: Regulation Play
- Topic: Request: WolfMAME Linux Binaries
- Replies: 19
- Views: 33352
Re: Request: WolfMAME Linux Binaries
On Arch Linux, you can use: sudo pacman -S git base-devel sdl2 sdl2_ttf qt5-base fontconfig python If you don't have sudo installed, then you can switch to root, and then do the above, minus the call to sudo. Remember that Python is required for the build process, although any moderately recent 2.x ...
- Thu Jun 01, 2017 8:52 pm
- Forum: Playbackability
- Topic: :)) 100 million score in garoubl by saulonpb
- Replies: 12
- Views: 16797
Re: :)) 100 million score in garoubl by saulonpb
Your mommy can score a perfect on Grant? That's... impressive.
- Wed May 31, 2017 9:05 am
- Forum: General
- Topic: Wolfmame on Android and/or Raspberry
- Replies: 6
- Views: 18654
Re: Wolfmame on Android and/or Raspberry
MAME does target Android, but it is not all that useful, in that it lacks any sort of touch screen support. I think MAME is buildable on a Pi, although the performance is not likely to be all that great. I'd expect it to take a while to build also, unless you do a cross-build on a PC. You are largel...
- Fri May 19, 2017 8:26 am
- Forum: General
- Topic: Old WolfMAME versions
- Replies: 8
- Views: 15227
Re: Old WolfMAME versions
It's been a long, long time since I last used UPX (many years). I stopped using it because it started to generate unusable EXE/DLLs. If you have UPX handy, then it should be able decompress files as well with the -d switch.
UPX is still developed - https://upx.github.io/
UPX is still developed - https://upx.github.io/
- Fri May 19, 2017 8:07 am
- Forum: General
- Topic: Up to which Wolfmame versions are still 32-bit
- Replies: 4
- Views: 11657
Re: Up to which Wolfmame versions are still 32-bit
0.184 was the first released 64-bit binary. You can still build 32-bit versions from the source, if need be.
- Sat May 13, 2017 7:35 pm
- Forum: Playbackability
- Topic: galpanisk, galpanise: more comedy from saulonpb
- Replies: 7
- Views: 11888
Re: galpanisk, galpanise: more comedy from saulonpb
Should still show it. So long as you're not running it from a double-clicked icon or the Run option, where the console disappears on exit.PP. wrote:So I use a random mame version and the command window will tell me? Thanks.
But if an inp won't even start?
- Sat May 13, 2017 5:26 am
- Forum: Playbackability
- Topic: galpanisk, galpanise: more comedy from saulonpb
- Replies: 7
- Views: 11888
Re: galpanisk, galpanise: more comedy from saulonpb
Run MAME from the command prompt, playing back an INP will tell you exactly what version was used.PP. wrote:How can someone check the mame's version of an inp?
- Sun Apr 30, 2017 4:57 am
- Forum: General
- Topic: Benchmarks
- Replies: 80
- Views: 94710
Re: Benchmarks
Updated to use -window -nomaximize (removes some video hardware slowness). Still 64-bit 0.185. pacman 3999.63 malzak 541.17 ddragon 962.72 invaders 2621.93 tbyahhoo 337.64 stunrun 556.88 mrdrillr 228.16 cotton2 302.80 beastrzr 331.38 puzzloop 350.09 sfiiin 919.39 strider 1357.95 rsgun 267.01
- Sun Apr 30, 2017 4:43 am
- Forum: General
- Topic: Benchmarks
- Replies: 80
- Views: 94710
Re: Benchmarks
Grabbed a 64-bit SDL WolfMAME 0.127, and oddly enough, I still get 580% on pacman. Modern OSes use up this much more CPU time? Seems weird.
EDIT: Ok, adding -nomaximize makes it run much faster. Intel must have crappy texture stretching or something.
EDIT: Ok, adding -nomaximize makes it run much faster. Intel must have crappy texture stretching or something.
- Sat Apr 29, 2017 6:51 pm
- Forum: General
- Topic: Benchmarks
- Replies: 80
- Views: 94710
Re: Benchmarks
Will pull 0.126 from the old box eventually, and hope that it'll run (it should). Might give a better idea as to how much speed is lost simply through MAME shifting from C to C++14 and various emulation improvements over the past 9 years.