Search found 76 matches
- Thu Apr 07, 2011 6:32 am
- Forum: General
- Topic: It's about the high score of Metal Slug 3
- Replies: 255
- Views: 167925
Re:
I think lefthanders and righthanders are wrong words. Correct are greekhanders and worldhanders. I spent all morning reading through this thread. Most entertaining. I dont usually burst out in laughter from reading stuff on the internet, but this sentence really got me going. thanks for making my d...
- Wed Mar 23, 2011 11:23 am
- Forum: General
- Topic: Paperboy settings
- Replies: 0
- Views: 3538
Paperboy settings
I like Paperboy. It has fun gameplay and awesome music. on MAME though, it has shitty controls. MAME deafult settings for keyboard/joystick is useless. Ive tried tampering with the analog settings but cant seem to find the sweet spot that makes it control well with digital conrols. anyone out there ...
- Tue Mar 22, 2011 8:57 am
- Forum: MARP Tournament
- Topic: Games of T11
- Replies: 70
- Views: 105624
Re: Games of T11
oh im looking forward to that
lets keep ti Contra then
lets keep ti Contra then
- Mon Mar 21, 2011 3:50 am
- Forum: MARP Tournament
- Topic: Games of T11
- Replies: 70
- Views: 105624
Re: Games of T11
what version?
- Fri Mar 18, 2011 8:16 pm
- Forum: MARP Tournament
- Topic: Games of T11
- Replies: 70
- Views: 105624
Re: Games of T11
instead of Contra I will go with Shock Troopers for the Neo Geo
- Fri Mar 18, 2011 4:09 am
- Forum: MARP Tournament
- Topic: Games of T11
- Replies: 70
- Views: 105624
Re: Games of T11
Something like this? Seems to only occur when the difficulty is set to normal (default is easy)... http://www.mametesters.org/view.php?id=3821 Ive tested it on both Normal and Easy on contra.zip, contraj.zip and contra1.zip. All of them freeze if you beat the boss on your first man. Sometimes they ...
- Thu Mar 17, 2011 6:20 am
- Forum: MARP Tournament
- Topic: Games of T11
- Replies: 70
- Views: 105624
Re: Games of T11
We just played Contra over at retroleague and found that theres a bug in Contra that makes the game freeze after boss #2.
can I get to change my submission?
can I get to change my submission?
- Fri Mar 04, 2011 6:40 am
- Forum: MARP Tournament
- Topic: Games of T11
- Replies: 70
- Views: 105624
Re: Games of T11
thats a great list of games so far, im excited
- Tue Mar 01, 2011 10:19 am
- Forum: Regulation Play
- Topic: MAME 0.141 New Games
- Replies: 15
- Views: 13434
Re: MAME 0.141 New Games
I just noticed that Metal Slug 6 (atomiswave) is marked as fully playable in 141u2?
anyone try it?
anyone try it?
- Fri Feb 25, 2011 2:40 pm
- Forum: MARP Tournament
- Topic: T11 - Rules
- Replies: 8
- Views: 19434
Re: T11 - Rules
that makes sense,.. thanksel_fumador wrote:The reason of this is avoid or try to avoid that some players hide their score until the last moment (especially if the score is very high and can change the first places in the overall).
- Fri Feb 25, 2011 5:35 am
- Forum: MARP Tournament
- Topic: T11 - Rules
- Replies: 8
- Views: 19434
Re: T11 - Rules
No recording can be uploading 48 hours after you recorded it. does this mean that if I record an input file I can not upload this if I pass the 48 hours mark? how is this enforced? Does the inputfile have a timestamp? Or does it mean that I cant upload a new replay within the first 48 hours of the ...
- Fri Feb 25, 2011 5:29 am
- Forum: MARP Tournament
- Topic: Games of T11
- Replies: 70
- Views: 105624
Re: Games of T11
I vote for Wonderboy and Contra
- Sun Feb 20, 2011 9:49 am
- Forum: General
- Topic: SFIII 3rd Strike, black screen, nvram problem
- Replies: 3
- Views: 3138
Re: SFIII 3rd Strike, black screen, nvram problem
Think I found a solution, but haven't checked it out yet. It seems that the high score support messed things up with 3rd strike's nvram file, so I can do one of the following things: 1. compile a new mame.exe without high score support 2. create a .bat file that deletes the sfiii3n (have to use the ...
- Sun Feb 20, 2011 7:15 am
- Forum: General
- Topic: SFIII 3rd Strike, black screen, nvram problem
- Replies: 3
- Views: 3138
Re: SFIII 3rd Strike, black screen, nvram problem
MAME v.141 (commandline)
compiled it with highscore support and removal of nagscreens
edit:
I run the game in forced aspect 4:3 with -effect Scanlines75x4_j4.png
resolution 800x600
compiled it with highscore support and removal of nagscreens
edit:
I run the game in forced aspect 4:3 with -effect Scanlines75x4_j4.png
resolution 800x600
- Sun Feb 20, 2011 6:35 am
- Forum: General
- Topic: SFIII 3rd Strike, black screen, nvram problem
- Replies: 3
- Views: 3138
SFIII 3rd Strike, black screen, nvram problem
Im getting really annoyed by this little problem. I started out using the NOCD version of Street Fighter III 3rd Strike (sfiii3n) and everything was peachy. But when Im done playing and I turn of the machine, the next time I start it the game loads up but its like only the front layer of graphics is...