Search found 42 matches
- Wed Feb 04, 2004 11:53 pm
- Forum: Regulation Play
- Topic: Xain'D Sleena (again)
- Replies: 14
- Views: 5518
It is the same as many games, where staying as long as possible gives more points. My inp shows no real leeching, because I stay in a location for one life, then die as time runs out, and make sure not to die in that location again. But I agree with any rules that will speed the game up. If the game...
- Tue Jan 13, 2004 4:07 pm
- Forum: MAME Time Trial
- Topic: Webpage up... with updated rules
- Replies: 11
- Views: 21621
- Mon Jan 12, 2004 10:24 pm
- Forum: MAME Time Trial
- Topic: Webpage up... with updated rules
- Replies: 11
- Views: 21621
- Mon Jan 12, 2004 1:29 am
- Forum: MAME Time Trial
- Topic: Test round begins... right now. With Contra.
- Replies: 26
- Views: 41458
- Sun Jan 11, 2004 5:39 pm
- Forum: MAME Time Trial
- Topic: Webpage up... with updated rules
- Replies: 11
- Views: 21621
- Sun Jan 11, 2004 2:34 am
- Forum: MAME Time Trial
- Topic: Webpage up... with updated rules
- Replies: 11
- Views: 21621
question
:?: What about previously recorded inp's? If someone chooses Speed Rumbler, can I submit my year-old 6+ stage accomplishment, which no one has any chance of ever defeating? \:D/ :?: Also, will the special rules of regular marp still be followed for each game, if there are any? I would bet they need ...
- Thu Jan 08, 2004 4:01 am
- Forum: MAME Time Trial
- Topic: Test round begins... right now. With Contra.
- Replies: 26
- Views: 41458
contra
This one's around 5.9 minutes.
- Sat Jan 03, 2004 12:56 am
- Forum: MAME Time Trial
- Topic: Test round begins... right now. With Contra.
- Replies: 26
- Views: 41458
CONTRA in 7:08
Was there gonna be time-penalties for using continues or deaths?
Timed at 7:08 from insert coin to last boss blown up. Then I let the credits roll.
Wolfmameplus 78
Timed at 7:08 from insert coin to last boss blown up. Then I let the credits roll.
Wolfmameplus 78
- Thu Jan 01, 2004 4:25 am
- Forum: MAME Time Trial
- Topic: What do you want to play for our test round?
- Replies: 39
- Views: 55453
CONTRA you mo fos
I like the time trial idea just because it gives a good reason to re-visit those games that you have stopped playing because of score maximization and lack of time.
Less than 7 minutes will win Contra (add a minute for the credits to roll). Its perfect for testing.
Less than 7 minutes will win Contra (add a minute for the credits to roll). Its perfect for testing.
- Wed Dec 31, 2003 2:52 am
- Forum: MAME Time Trial
- Topic: What do you want to play for our test round?
- Replies: 39
- Views: 55453
CONTRA mo fos
Another vote for Contra! 1. 0-1 hour 2. No penalty for continuing... the time trial will be close for the best players, and a penalty would discourage other players trying it. Game automatically limits continues to 4 credits. 3. Game to completion, because it is short enough already. 4. Not infinite...
- Thu Mar 28, 2002 12:00 pm
- Forum: Regulation Play
- Topic: Tecmo Bowl
- Replies: 3
- Views: 3596
No timer problem, then.
Ah. Well then. A game would take about 250 tics, and there would be a total of 11 games to finish. So that would be about 2750 tics used out of a possible 3900. Looks to be around a 3 hour gaming session.
- Wed Mar 27, 2002 4:41 pm
- Forum: Regulation Play
- Topic: Tecmo Bowl
- Replies: 3
- Views: 3596
While you're at it, you might want to talk about changing the timer from 3900 units to Free Play. My 63-0 game in which New York decimated a pitiful Dallas team took about 1000 units, so perhaps four games could be played before game over. If there were no timer constraint, a total of 15 games could...