Fine i was about to ask for it.
This game is a piece of crap, but it had to be done
Thanks.
Search found 46 matches
- Mon Dec 15, 2008 6:23 am
- Forum: Regulation Play
- Topic: Split for dblaxle
- Replies: 12
- Views: 5008
- Sat Dec 13, 2008 2:18 pm
- Forum: Regulation Play
- Topic: Split for dblaxle
- Replies: 12
- Views: 5008
Re: Split for dblaxle
All right
thanks Pat !
thanks Pat !
- Fri Dec 12, 2008 10:58 am
- Forum: Regulation Play
- Topic: Split for dblaxle
- Replies: 12
- Views: 5008
Split for dblaxle
Hi,
the game Double axle needs four splits i guess. It is a racing game with beginner, standard and expert track (which are different from each other). There is also a demolition derby mode which is the one present on MARP for the moment (dblaxle).
http://marp.retrogames.com/r/dblaxle
the game Double axle needs four splits i guess. It is a racing game with beginner, standard and expert track (which are different from each other). There is also a demolition derby mode which is the one present on MARP for the moment (dblaxle).
http://marp.retrogames.com/r/dblaxle
- Tue Dec 09, 2008 9:05 am
- Forum: Regulation Play
- Topic: pzlbowl
- Replies: 30
- Views: 11254
Re: pzlbowl
Hi there,
anything new about this case ? Do we need more people to give their opinion ? (i don't know the process here on MARP)
anything new about this case ? Do we need more people to give their opinion ? (i don't know the process here on MARP)
- Wed Dec 03, 2008 5:41 pm
- Forum: Regulation Play
- Topic: pzlbowl
- Replies: 30
- Views: 11254
Re: pzlbowl
Leeching infinitively with this game is possible with any character on the levels where the pins are not pushed down so there is no time limit... In fact it doesn't depend on the levels, it only depends on the characters. When launching the special attack with any of the three mentioned characters,...
- Wed Dec 03, 2008 7:01 am
- Forum: MAME Championships
- Topic: K7 - ROUND 6 - Out Runners (orunners)
- Replies: 43
- Views: 28357
Re: K7 - ROUND 6 - Out Runners (orunners)
Yeah, the damn cyclists !!LastNinja2 wrote:China stage =BBH wrote:I hate China stage ;\
Good luck guys.
- Wed Dec 03, 2008 6:55 am
- Forum: Regulation Play
- Topic: pzlbowl
- Replies: 30
- Views: 11254
Re: pzlbowl
How about just stating that players must make every effort to finish the stage as quickly as possible after using a special? Would be much simpler than trying to change a scoring system that isn't the problem. I'm afraid this wouldn't solve the probleme, cause (when using one of the 3 mentionned ch...
- Tue Dec 02, 2008 9:49 am
- Forum: Regulation Play
- Topic: pzlbowl
- Replies: 30
- Views: 11254
Re: pzlbowl
Another one is changing the scoring. I thought about that : score = 10x(rounds clear) - (number of special attacks thrown) Thsi would make leeching useless. Antares would have 260-something. Players who have finished the game : 300-something. And the funny thing : if someone manage to finish the ga...
- Tue Dec 02, 2008 9:11 am
- Forum: Regulation Play
- Topic: pzlbowl
- Replies: 30
- Views: 11254
Re: pzlbowl
All right i think i found something interesting, the "bug" only happens when you use the following characters : Amless, Dyena, Syanon.
It seems like their special attack (which is the same) starts it. Maybe we could just ban those characters ?
It seems like their special attack (which is the same) starts it. Maybe we could just ban those characters ?
- Tue Dec 02, 2008 6:09 am
- Forum: Regulation Play
- Topic: pzlbowl
- Replies: 30
- Views: 11254
Re: pzlbowl
According to his comment, Skito, the previous leader on this game, must have found out the problem too. Here is what he says : "...there's lots of (PMP) point maximization potential. normal difficulty, round 22" So i guess the previous versions of the rom were also affected by this "b...
- Sun Nov 30, 2008 7:34 pm
- Forum: Regulation Play
- Topic: pzlbowl
- Replies: 30
- Views: 11254
Re: pzlbowl
All three puzzle modes (easy-normal-hard) have this problem.
Baning the special attack from this mode would solve the problem.
It would also make the game way harder, probably impossible to finish.
Baning the special attack from this mode would solve the problem.
It would also make the game way harder, probably impossible to finish.
- Sun Nov 30, 2008 6:52 pm
- Forum: Regulation Play
- Topic: pzlbowl
- Replies: 30
- Views: 11254
Re: pzlbowl
Hi, well first of all i think there may be a mistake in the mode of the input you are mentioning : it shouldn't be pzbowl-sm, which is the vs mode. This inp was made on puzzle mode, which is the other one on marp. Anyway, i played this game one year ago, and i can confirm what you explained : after ...
- Fri Apr 11, 2008 10:18 am
- Forum: Regulation Play
- Topic: splits for Buggy boy jr
- Replies: 3
- Views: 2574
Re: splits for Buggy boy jr
All right, thanks guys !
- Thu Apr 10, 2008 12:10 pm
- Forum: Regulation Play
- Topic: splits for Buggy boy jr
- Replies: 3
- Views: 2574
splits for Buggy boy jr
Hi, i would like to submit an inp for a "mode" that doesn't exist yet. On Buggy boy jr there are 5 different tracks : offroad, north, south, east, west. How am i supposed to do ? send my inp adding "-no" or "-so" for example, or first discuss it on the forum and wait fo...
- Tue Apr 08, 2008 2:00 pm
- Forum: General
- Topic: scoring on Virtua Racing
- Replies: 16
- Views: 9407
Re: scoring on Virtua Racing
Thanks a lot Phil !
I forgot to mention that the "special rule" was missing, that's perfect now, and i can submit without making mistakes...
I guess you're right : the milliseconds of each lap are added after the "GOAL".
I forgot to mention that the "special rule" was missing, that's perfect now, and i can submit without making mistakes...
I guess you're right : the milliseconds of each lap are added after the "GOAL".