Search found 46 matches

by GNU
Mon Dec 15, 2008 6:23 am
Forum: Regulation Play
Topic: Split for dblaxle
Replies: 12
Views: 5008

Re: Split for dblaxle

Fine :) i was about to ask for it.

This game is a piece of crap, but it had to be done :mrgreen:

Thanks.
by GNU
Sat Dec 13, 2008 2:18 pm
Forum: Regulation Play
Topic: Split for dblaxle
Replies: 12
Views: 5008

Re: Split for dblaxle

All right :)

thanks Pat !
by GNU
Fri Dec 12, 2008 10:58 am
Forum: Regulation Play
Topic: Split for dblaxle
Replies: 12
Views: 5008

Split for dblaxle

Hi,

the game Double axle needs four splits i guess. It is a racing game with beginner, standard and expert track (which are different from each other). There is also a demolition derby mode which is the one present on MARP for the moment (dblaxle).

http://marp.retrogames.com/r/dblaxle
by GNU
Tue Dec 09, 2008 9:05 am
Forum: Regulation Play
Topic: pzlbowl
Replies: 30
Views: 11254

Re: pzlbowl

Hi there,

anything new about this case ? Do we need more people to give their opinion ? (i don't know the process here on MARP)
by GNU
Wed Dec 03, 2008 5:41 pm
Forum: Regulation Play
Topic: pzlbowl
Replies: 30
Views: 11254

Re: pzlbowl

Leeching infinitively with this game is possible with any character on the levels where the pins are not pushed down so there is no time limit... In fact it doesn't depend on the levels, it only depends on the characters. When launching the special attack with any of the three mentioned characters,...
by GNU
Wed Dec 03, 2008 7:01 am
Forum: MAME Championships
Topic: K7 - ROUND 6 - Out Runners (orunners)
Replies: 43
Views: 28357

Re: K7 - ROUND 6 - Out Runners (orunners)

LastNinja2 wrote:
BBH wrote:I hate China stage ;\
China stage = ](*,)
Yeah, the damn cyclists !!

Good luck guys.
by GNU
Wed Dec 03, 2008 6:55 am
Forum: Regulation Play
Topic: pzlbowl
Replies: 30
Views: 11254

Re: pzlbowl

How about just stating that players must make every effort to finish the stage as quickly as possible after using a special? Would be much simpler than trying to change a scoring system that isn't the problem. I'm afraid this wouldn't solve the probleme, cause (when using one of the 3 mentionned ch...
by GNU
Tue Dec 02, 2008 9:49 am
Forum: Regulation Play
Topic: pzlbowl
Replies: 30
Views: 11254

Re: pzlbowl

Another one is changing the scoring. I thought about that : score = 10x(rounds clear) - (number of special attacks thrown) Thsi would make leeching useless. Antares would have 260-something. Players who have finished the game : 300-something. And the funny thing : if someone manage to finish the ga...
by GNU
Tue Dec 02, 2008 9:11 am
Forum: Regulation Play
Topic: pzlbowl
Replies: 30
Views: 11254

Re: pzlbowl

All right i think i found something interesting, the "bug" only happens when you use the following characters : Amless, Dyena, Syanon.
It seems like their special attack (which is the same) starts it. Maybe we could just ban those characters ?
by GNU
Tue Dec 02, 2008 6:09 am
Forum: Regulation Play
Topic: pzlbowl
Replies: 30
Views: 11254

Re: pzlbowl

According to his comment, Skito, the previous leader on this game, must have found out the problem too. Here is what he says : "...there's lots of (PMP) point maximization potential. normal difficulty, round 22" So i guess the previous versions of the rom were also affected by this "b...
by GNU
Sun Nov 30, 2008 7:34 pm
Forum: Regulation Play
Topic: pzlbowl
Replies: 30
Views: 11254

Re: pzlbowl

All three puzzle modes (easy-normal-hard) have this problem.

Baning the special attack from this mode would solve the problem.
It would also make the game way harder, probably impossible to finish.
by GNU
Sun Nov 30, 2008 6:52 pm
Forum: Regulation Play
Topic: pzlbowl
Replies: 30
Views: 11254

Re: pzlbowl

Hi, well first of all i think there may be a mistake in the mode of the input you are mentioning : it shouldn't be pzbowl-sm, which is the vs mode. This inp was made on puzzle mode, which is the other one on marp. Anyway, i played this game one year ago, and i can confirm what you explained : after ...
by GNU
Fri Apr 11, 2008 10:18 am
Forum: Regulation Play
Topic: splits for Buggy boy jr
Replies: 3
Views: 2574

Re: splits for Buggy boy jr

All right, thanks guys !
by GNU
Thu Apr 10, 2008 12:10 pm
Forum: Regulation Play
Topic: splits for Buggy boy jr
Replies: 3
Views: 2574

splits for Buggy boy jr

Hi, i would like to submit an inp for a "mode" that doesn't exist yet. On Buggy boy jr there are 5 different tracks : offroad, north, south, east, west. How am i supposed to do ? send my inp adding "-no" or "-so" for example, or first discuss it on the forum and wait fo...
by GNU
Tue Apr 08, 2008 2:00 pm
Forum: General
Topic: scoring on Virtua Racing
Replies: 16
Views: 9407

Re: scoring on Virtua Racing

Thanks a lot Phil !

I forgot to mention that the "special rule" was missing, that's perfect now, and i can submit without making mistakes...

I guess you're right : the milliseconds of each lap are added after the "GOAL".