Search found 24 matches

by Malibu
Sun Oct 08, 2006 4:28 am
Forum: General
Topic: Light Bringer: 16,000,000+ scores - How on earth?
Replies: 0
Views: 2338

Light Bringer: 16,000,000+ scores - How on earth?

Luja's 5M 1-life clear records here at MARP are very good. Currently I can clear 2.6M before reaching the Lesser Demon- but at the moment, this is unfortunately the place where I bite the dust. On AIVA's record list, the scores for Light Bringer/Dungeon Magic are totally nuts. They're in the 16,000,...
by Malibu
Mon Dec 19, 2005 12:05 am
Forum: General
Topic: If you're not getting full speed on INPs, this may help.
Replies: 0
Views: 1959

If you're not getting full speed on INPs, this may help.

I had done an inp for Twin Qix recently, and Mahlemiut mentioned the speed was around 92.7%. This one was made with WolfMAME 102. What I tried today was to turn off the VSync and use just the Triple Buffering instead. After doing this I noticed the game running without the slowdown (no choppy sound ...
by Malibu
Sat Dec 03, 2005 12:42 am
Forum: Regulation Play
Topic: [POLL] MULTIPLE BUTTON MAPPING (take2)
Replies: 50
Views: 28842

Re: [POLL] MULTIPLE BUTTON MAPPING (take2)

Assault (and probalby more games) is small 'exception'. Assault have 2 fire buttons. IIRC it does. I remember it having one trigger on each stick (at least the Atari Games dedicated upright cabinet that came out in the US). http://www.fortunecity.com/marina/mudhouse/176/pics.htm Here's part of some...
by Malibu
Wed Oct 19, 2005 12:52 am
Forum: General
Topic: silly Joe & Mac Returns bug
Replies: 6
Views: 3492

I just checked this replay out and it's quite weird. :lol:

That run was a darn good one up to that point. Losing the game like this would be a real bummer especially if you had it happen later on.

Data East should've made the Extra Stage club not be able to hit anything.
by Malibu
Wed Oct 19, 2005 12:30 am
Forum: General
Topic: Rolling Thunder 2: Not enough bullets in round 8.
Replies: 7
Views: 3632

GOOD NEWS: I finished level 8, finally . BAD NEWS: Unfortunately, the last level used some credit feeding (ugh)- so there won't be a new recording yet. :( Hopefully, it won't be much longer until I can get a one credit clear. If you have about 110 bullets when you're at the elevator then the odds ar...
by Malibu
Tue Oct 18, 2005 7:38 pm
Forum: General
Topic: Rolling Thunder 2: Not enough bullets in round 8.
Replies: 7
Views: 3632

BBH & Mahlemiut- Thanks for the heads up on WolfMAME also reading regular MAMEPlus inps, as well as the link to that mog-rep site with the older versions. :) Now that I've seen the other replay, it is good but the score is kind of low - around 400K or something. On Gemant's site, I see a high sc...
by Malibu
Tue Oct 18, 2005 1:26 am
Forum: General
Topic: Rolling Thunder 2: Not enough bullets in round 8.
Replies: 7
Views: 3632

Thanks, zlk. :) I got the first one to playback using MAME 32 0.36. Though the player does screw up a couple times, it's a nice all clear replay with the player having a decent number of bullets left to blow the final boss away. Beating him looks a lot easier than it does on the Genesis version once...
by Malibu
Fri Oct 14, 2005 10:44 pm
Forum: General
Topic: Rolling Thunder 2: Not enough bullets in round 8.
Replies: 7
Views: 3632

Rolling Thunder 2: Not enough bullets in round 8.

I've gotten to the final round of Rolling Thunder 2 and have made it up the elevator. Unfortunately there are not enough bullets to kill all enemies in the stage. Even if I try to hoard bullets by sparing some enemies during the level, I still end up with none left by the level's end- leaving me stu...
by Malibu
Fri Oct 14, 2005 12:08 am
Forum: The Pit
Topic: Weird video game bosses
Replies: 12
Views: 9715

I still can't figure out which shooter it was where the two guys in trenchcoats are floating around in space holding an alien baby-looking thing between them. After you shoot them for awhile the men go away and the baby is left on it's own. I thought for sure in was one of the Strikers 1945 games, ...
by Malibu
Sat Oct 08, 2005 2:02 am
Forum: General
Topic: Article Critical of Recent MAMEDevelopments
Replies: 28
Views: 13022

Yes, as far as I am aware, Hyper Street Fighter II: The Anniversary Edition is the most recent CPS-2 game released in early 2004. Is it only for home consoles? This "special" version was not released to Arcade... is it? I think the arcade version may have had a limited release. The Japane...
by Malibu
Fri Oct 07, 2005 2:14 am
Forum: General
Topic: Article Critical of Recent MAMEDevelopments
Replies: 28
Views: 13022

I think the PS2, Gamecube, and Xbox would be a bigger rival to the present-day arcades than MAME. Yes... in this phrase you said ALL. :) The Saturn version is very easy too, with stupid CPU AI. I recently bought the Dreamcast version (SSF2X:For Matching Service), played a bit, and the difficulty he...
by Malibu
Wed Oct 05, 2005 1:25 am
Forum: General
Topic: Article Critical of Recent MAMEDevelopments
Replies: 28
Views: 13022

Most arcades charged 40c for SF2 (2 coins/1 credit) But prices for newer games kept going up. $1 for SSF2T not long after its initial release (around April or May '94, from memory) Any pinball with a dot matrix display was $1. I even remember seeing a Daytona USA cabinet set to $2/credit. 50c for S...
by Malibu
Tue Oct 04, 2005 6:22 pm
Forum: General
Topic: Article Critical of Recent MAMEDevelopments
Replies: 28
Views: 13022

I've always wanted one of those 3-monitor Ninja Warriors/Darius cabs myself, but I'd have no room for it. Sixty cents a game of SFII? That is a bit much. One arcade in a mall near me was charging $1.00 US for Super Street Fighter II. While the game took two tokens, the tokens were priced at 50 cents...
by Malibu
Tue Oct 04, 2005 12:40 am
Forum: General
Topic: Article Critical of Recent MAMEDevelopments
Replies: 28
Views: 13022

Plot out Donkey Kongs earnings on a chart, and you'll see that as soon as the colecovision came out, that game didn't earn as much in the arcade. And colecovision wasn't even that good a port, really. Not one home version of it really was close. Both the NES and Coleco versions lacked a level. Fran...
by Malibu
Fri Sep 30, 2005 8:08 pm
Forum: General
Topic: A very sad day for the MAME community - Last Salute to ASW
Replies: 16
Views: 7251

This is sad to hear. :( My condolences to his family and to all who knew him.