Search found 24 matches
- Sun Oct 08, 2006 4:28 am
- Forum: General
- Topic: Light Bringer: 16,000,000+ scores - How on earth?
- Replies: 0
- Views: 2646
Light Bringer: 16,000,000+ scores - How on earth?
Luja's 5M 1-life clear records here at MARP are very good. Currently I can clear 2.6M before reaching the Lesser Demon- but at the moment, this is unfortunately the place where I bite the dust. On AIVA's record list, the scores for Light Bringer/Dungeon Magic are totally nuts. They're in the 16,000,...
- Mon Dec 19, 2005 12:05 am
- Forum: General
- Topic: If you're not getting full speed on INPs, this may help.
- Replies: 0
- Views: 2243
If you're not getting full speed on INPs, this may help.
I had done an inp for Twin Qix recently, and Mahlemiut mentioned the speed was around 92.7%. This one was made with WolfMAME 102. What I tried today was to turn off the VSync and use just the Triple Buffering instead. After doing this I noticed the game running without the slowdown (no choppy sound ...
- Sat Dec 03, 2005 12:42 am
- Forum: Regulation Play
- Topic: [POLL] MULTIPLE BUTTON MAPPING (take2)
- Replies: 50
- Views: 40076
Re: [POLL] MULTIPLE BUTTON MAPPING (take2)
Assault (and probalby more games) is small 'exception'. Assault have 2 fire buttons. IIRC it does. I remember it having one trigger on each stick (at least the Atari Games dedicated upright cabinet that came out in the US). http://www.fortunecity.com/marina/mudhouse/176/pics.htm Here's part of some...
- Wed Oct 19, 2005 12:52 am
- Forum: General
- Topic: silly Joe & Mac Returns bug
- Replies: 6
- Views: 4359
- Wed Oct 19, 2005 12:30 am
- Forum: General
- Topic: Rolling Thunder 2: Not enough bullets in round 8.
- Replies: 7
- Views: 4642
GOOD NEWS: I finished level 8, finally . BAD NEWS: Unfortunately, the last level used some credit feeding (ugh)- so there won't be a new recording yet. :( Hopefully, it won't be much longer until I can get a one credit clear. If you have about 110 bullets when you're at the elevator then the odds ar...
- Tue Oct 18, 2005 7:38 pm
- Forum: General
- Topic: Rolling Thunder 2: Not enough bullets in round 8.
- Replies: 7
- Views: 4642
- Tue Oct 18, 2005 1:26 am
- Forum: General
- Topic: Rolling Thunder 2: Not enough bullets in round 8.
- Replies: 7
- Views: 4642
Thanks, zlk. :) I got the first one to playback using MAME 32 0.36. Though the player does screw up a couple times, it's a nice all clear replay with the player having a decent number of bullets left to blow the final boss away. Beating him looks a lot easier than it does on the Genesis version once...
- Fri Oct 14, 2005 10:44 pm
- Forum: General
- Topic: Rolling Thunder 2: Not enough bullets in round 8.
- Replies: 7
- Views: 4642
Rolling Thunder 2: Not enough bullets in round 8.
I've gotten to the final round of Rolling Thunder 2 and have made it up the elevator. Unfortunately there are not enough bullets to kill all enemies in the stage. Even if I try to hoard bullets by sparing some enemies during the level, I still end up with none left by the level's end- leaving me stu...
- Fri Oct 14, 2005 12:08 am
- Forum: The Pit
- Topic: Weird video game bosses
- Replies: 12
- Views: 11494
I still can't figure out which shooter it was where the two guys in trenchcoats are floating around in space holding an alien baby-looking thing between them. After you shoot them for awhile the men go away and the baby is left on it's own. I thought for sure in was one of the Strikers 1945 games, ...
- Sat Oct 08, 2005 2:02 am
- Forum: General
- Topic: Article Critical of Recent MAMEDevelopments
- Replies: 28
- Views: 19543
- Fri Oct 07, 2005 2:14 am
- Forum: General
- Topic: Article Critical of Recent MAMEDevelopments
- Replies: 28
- Views: 19543
I think the PS2, Gamecube, and Xbox would be a bigger rival to the present-day arcades than MAME. Yes... in this phrase you said ALL. :) The Saturn version is very easy too, with stupid CPU AI. I recently bought the Dreamcast version (SSF2X:For Matching Service), played a bit, and the difficulty he...
- Wed Oct 05, 2005 1:25 am
- Forum: General
- Topic: Article Critical of Recent MAMEDevelopments
- Replies: 28
- Views: 19543
Most arcades charged 40c for SF2 (2 coins/1 credit) But prices for newer games kept going up. $1 for SSF2T not long after its initial release (around April or May '94, from memory) Any pinball with a dot matrix display was $1. I even remember seeing a Daytona USA cabinet set to $2/credit. 50c for S...
- Tue Oct 04, 2005 6:22 pm
- Forum: General
- Topic: Article Critical of Recent MAMEDevelopments
- Replies: 28
- Views: 19543
I've always wanted one of those 3-monitor Ninja Warriors/Darius cabs myself, but I'd have no room for it. Sixty cents a game of SFII? That is a bit much. One arcade in a mall near me was charging $1.00 US for Super Street Fighter II. While the game took two tokens, the tokens were priced at 50 cents...
- Tue Oct 04, 2005 12:40 am
- Forum: General
- Topic: Article Critical of Recent MAMEDevelopments
- Replies: 28
- Views: 19543
Plot out Donkey Kongs earnings on a chart, and you'll see that as soon as the colecovision came out, that game didn't earn as much in the arcade. And colecovision wasn't even that good a port, really. Not one home version of it really was close. Both the NES and Coleco versions lacked a level. Fran...
- Fri Sep 30, 2005 8:08 pm
- Forum: General
- Topic: A very sad day for the MAME community - Last Salute to ASW
- Replies: 16
- Views: 10249