BeeJay wrote:What an awesome looking office - assuming those machines in the background of the photo are somewhere at your work... sounds like my kind of place to work!!!
Search found 21 matches
- Thu Jan 10, 2008 1:38 am
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 8/6/05: Robotron: 2084
- Replies: 50
- Views: 111587
- Tue Jan 08, 2008 8:48 pm
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 8/6/05: Robotron: 2084
- Replies: 50
- Views: 111587
Still haven't wolfmame'd since I can bang a million, but somebody took my bounty in October 2007. The company just made a webpage about the event and linked to their homepage.
Funny stuff.
http://www.red5studios.com/about/robotron/
Funny stuff.
http://www.red5studios.com/about/robotron/
- Thu May 24, 2007 4:33 am
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 8/6/05: Robotron: 2084
- Replies: 50
- Views: 111587
Running at 120hz 640x480 mode seems to help a lot. Playing better, but only had access to keyboard. Got over 200k w/keybd, and felt like it was possible to do, but no motor memory for keyboard playing yet. The SAITEK gamer keyboard didn't experience any ghosting problems as it works w/n-key-rollover...
- Tue May 22, 2007 3:38 am
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 8/6/05: Robotron: 2084
- Replies: 50
- Views: 111587
Emu
So the thing that noticed about the emulation: There is a tear midway down the screen. I believe that the top half of the screen has 16 milliseconds lag compared to the bottom part of the screen. In general, I can play more easily on the bottom half of the screen compared to the top as I have an ext...
- Mon May 07, 2007 8:17 pm
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 8/6/05: Robotron: 2084
- Replies: 50
- Views: 111587
Like I said, digital inputs (joysticks, buttons) are likely to be once per frame, and analogue inputs (trackballs, spinners, pedals) maybe once per frame, maybe more. Certainly relative analogue inputs would need more than one check per frame, to keep it as accurate as possible. Absolute inputs wou...
- Thu Apr 12, 2007 2:51 am
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 8/6/05: Robotron: 2084
- Replies: 50
- Views: 111587
I'm pretty sure MAME does cycle accurate emulation of the 6809. In any game that slows down due to the speed of the emulated CPU, then MAME is likely to be running it just a touch faster than the actual arcade, as wait states aren't emulated. As far as I know, no driver in MAME emulates wait states...
- Wed Apr 11, 2007 9:42 am
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 8/6/05: Robotron: 2084
- Replies: 50
- Views: 111587
First tidbits
On my laptop just now, robotron runs significantly faster under emulation than the real cabinet does. This causes the game to be more difficult under emulation. It reminds me of a speedup chip for asteroids. My understanding is that the real robotron slows down depending on the amount of activity, a...
- Thu Mar 15, 2007 6:43 pm
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 8/6/05: Robotron: 2084
- Replies: 50
- Views: 111587
- Mon Feb 12, 2007 11:11 pm
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 8/6/05: Robotron: 2084
- Replies: 50
- Views: 111587
- Mon Oct 23, 2006 3:28 pm
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 3/26/05: Super Pac-Man
- Replies: 6
- Views: 26509
Re: Golden Era Game of the Week 3/26/05: Super Pac-Man
I wish I had been paying attention. I'd probably had made a run for it.
Aaron Hightower
Aaron Hightower
- Tue Dec 13, 2005 3:14 am
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 12/3/05: Donkey Kong
- Replies: 19
- Views: 17457
- Fri Dec 09, 2005 2:12 am
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 12/3/05: Donkey Kong
- Replies: 19
- Views: 17457
- Thu Dec 08, 2005 4:16 am
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 12/3/05: Donkey Kong
- Replies: 19
- Views: 17457
I've had no luck the past two nights. Nothing of note in over 60 starts. Only about 10 of those 60 even see a second man before I hit escape. I really have to find a defense to those wild barrels. They seem to ruin so many potential decent games. I'm sure you already know that walking towards a lad...
- Thu Dec 08, 2005 2:11 am
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 12/3/05: Donkey Kong
- Replies: 19
- Views: 17457
I just spent a long wihle getting DK with wolfmame set up. I haven't used wolfmame before. My best score so far for the evening was 239,000 .. not enough. I wanted to report since I'm not uploading scores under my posted Marp score (I don't know if I can best my 315). If I can beat my own score .. I...
- Tue Dec 06, 2005 12:00 pm
- Forum: Golden Era Game of the Week
- Topic: Golden Era Game of the Week 12/3/05: Donkey Kong
- Replies: 19
- Views: 17457
Cool! gegotw that I can play...
Sunday's bonus points to zylquin. Good job. I saw zy pass my 315,500 with e-mail notifications. I wouldn't have known about gegotw being DK otherwise. I don't know if I can compete, but I'm going to try if I can get some free time. Besides billy, Steve Weibe is the only person I know who can kill a...