Search found 123 matches

by Blost
Mon Jun 23, 2003 6:03 am
Forum: General
Topic: Attn LordGaz
Replies: 8
Views: 3327

Well as you state in your description you beat the TG record, the least you can do is to play with a "TG" MAME.
by Blost
Thu Apr 10, 2003 10:04 am
Forum: MARP Tournament
Topic: Problems about t6-bouldash recordings
Replies: 5
Views: 5175

http://marp.retrogames.com/inp/jlr_t6-b ... mame63.zip

Playbacks fine at 96% but final score is 77980.
by Blost
Wed Mar 26, 2003 10:33 am
Forum: MARP Tournament
Topic: Problems about t6-bouldash recordings
Replies: 5
Views: 5175

lagavulin wrote:It's 95%
http://marp.retrogames.com/inp/jlr_t6-b ... mame63.zip

Average speed on this one is 91,75%.
by Blost
Sun Mar 23, 2003 10:41 am
Forum: Regulation Play
Topic: 3kokushi : split ?
Replies: 7
Views: 3340

I don't see much need for the split, personally. The maximum that can be achieved on the easy mode can be surpassed on the normal mode. Already there are numerous scores that are very similar on easy mode. It isn't difficult to master & therefore would warrant *'ing if they were split, IMO. Sam...
by Blost
Fri Mar 07, 2003 11:06 am
Forum: Playbackability
Topic: Cadillacs and Dinosaurs (World 930201)
Replies: 6
Views: 2283

Read this thread to understand what NVRAM is :
viewtopic.php?t=10199

And there are already plenty of skilled italian players here you know :)
by Blost
Thu Mar 06, 2003 7:38 am
Forum: Playbackability
Topic: alphamame .65 and puzzle bobble 2
Replies: 14
Views: 5052

By the way, has anyone succeed to playback the two top scores at this game.

http://marp.retrogames.com/inp/ddr_pbob ... mame54.zip
http://marp.retrogames.com/inp/wpc_pbob ... m37b15.zip

No chance for me.
Only try on win2k though...
by Blost
Tue Mar 04, 2003 4:23 pm
Forum: Regulation Play
Topic: Toki poll - Second try.
Replies: 28
Views: 37266

Hmm finishing the game is not necessary.
At least that's what it seems; it's not in the "special rule" & only one of the clone's top score is a finished game...
by Blost
Fri Feb 28, 2003 12:20 pm
Forum: MARP Tournament
Topic: Problems about t6-bouldash recordings
Replies: 5
Views: 5175

http://marp.retrogames.com/inp/jlr_t6-b ... mame63.zip

Plays on default settings with his first 2 lives only, but playbacks at 93%.

Was it 95% or 90% we agreed as "legal" speed?
by Blost
Fri Feb 28, 2003 11:23 am
Forum: Regulation Play
Topic: Toki poll - Second try.
Replies: 28
Views: 37266

LN2 wrote:Check the special rules to see if that is the case.
Well all it says is : "It was decided in a poll on the Board that we must play this game on difficulty 'Hardest' to make it impossible/harder to leech."

As it's clearly not the case, i don't see why this rule exists anymore...
by Blost
Thu Feb 27, 2003 2:05 pm
Forum: Regulation Play
Topic: Toki poll - Second try.
Replies: 28
Views: 37266

Well, as changing difficulty clearly didn't eradicate the leeching bit(s), maybe we can reverse it back to medium & find another way?

Blost (who plays Toki on normal settings).
by Blost
Wed Feb 26, 2003 2:51 pm
Forum: General
Topic: WRX2
Replies: 40
Views: 16595

I find it damn strange that all of his today's uploads are using different MAME versions 8)
by Blost
Fri Feb 14, 2003 10:45 am
Forum: MARP Tournament
Topic: T6 begins !
Replies: 8
Views: 6704

Dip Switches->Game (Part1/Part2).
by Blost
Thu Feb 06, 2003 9:10 pm
Forum: Regulation Play
Topic: Shadow-land scoring system
Replies: 29
Views: 21553

Hmm won't playback here with mame 0.36 DOS or mame32.
Desync at various places in stage1.
Any clue?
by Blost
Thu Feb 06, 2003 7:25 pm
Forum: Regulation Play
Topic: Shadow-land scoring system
Replies: 29
Views: 21553

Well I don't know how hard it is to get to the different endings & if it justifies the differences it will create between the scores.
Supposing someone will actually finish this game.
Else than Hisa i mean 8)
by Blost
Wed Feb 05, 2003 11:40 am
Forum: Regulation Play
Topic: Shadow-land scoring system
Replies: 29
Views: 21553

Hmm that must be why i found it a bit hard without buying stuff :)
And buying stuff costs points as you mention.

Your scoring system seems a bit "elistic" tough.

By the way, is there a way to win the gamble session each time in stage 1?