Search found 50 matches
- Tue Dec 09, 2008 2:33 pm
- Forum: MAME Championships
- Topic: K7 - ROUND 6 - Out Runners (orunners)
- Replies: 43
- Views: 36277
Re: K7 - ROUND 6 - Out Runners (orunners)
Thanks everyone, I enjoyed competing in K7. I'll keep an eye out for anything similar in the future.
- Mon Nov 17, 2008 5:38 am
- Forum: MAME Championships
- Topic: K7 - Round 4 - Gunbird 2 (gunbird2)
- Replies: 26
- Views: 23410
Re: K7 - Round 4 - Gunbird 2 (gunbird2)
Wow, low scoring game.
- Sun Nov 09, 2008 6:12 pm
- Forum: MAME Championships
- Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
- Replies: 114
- Views: 92366
Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Read into it what you will but I'm quitting K7. I'll make no excuses, I can't cut it with wonder3.
- Sat Nov 08, 2008 1:11 pm
- Forum: MAME Championships
- Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
- Replies: 114
- Views: 92366
Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Dan, your 15 million run on wonder3 is incredible, well done!
I'll be lucky to get 5 million.

- Sat Nov 08, 2008 7:43 am
- Forum: MAME Championships
- Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
- Replies: 114
- Views: 92366
Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
Well it seems that when a group of colors is formed, the controls stop responding for a short while. After having it stop me 4 times in a row, I'll not play this game again. One thing I demand from games is that the controls respond fairly.
- Fri Nov 07, 2008 6:17 pm
- Forum: MAME Championships
- Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
- Replies: 114
- Views: 92366
Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
I'm kinda surprised no one has copied Dan's strategy for magdrop3. Free points people, plus it wouldn't be too hard to beat his score after that. I haven't been playing much lately. I'll record a 700k tomorrow and then focus on wonder3. I played it a little tonight but I've been having control issu...
- Tue Nov 04, 2008 4:18 pm
- Forum: MAME Championships
- Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
- Replies: 114
- Views: 92366
Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
I'll just add that I meant only that the very first board of his game is the same. I haven't looked to see if the other stages are the same or how to make them the same. That's something to figure out.
- Tue Nov 04, 2008 1:48 pm
- Forum: MAME Championships
- Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
- Replies: 114
- Views: 92366
Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
I notice Vertex-Dan forces the same starting board each time (on Magical Drop 3). I'm new to marp, so I don't know, is this allowed? For now I'll assume it's fine.
- Sun Nov 02, 2008 10:22 am
- Forum: MAME Championships
- Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
- Replies: 114
- Views: 92366
Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
I've been unable to access marp today, the server seems to be down (some DNS problem). Therefore, I'm posting my latest INP here.
wonder3 - 1364640
wonder3 - 1364640
- Thu Oct 30, 2008 7:13 pm
- Forum: MAME Championships
- Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
- Replies: 114
- Views: 92366
Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
My Chase HQ demo still has problems when played back with frameskip 0 (which I'll always use from now on just in case), so it is more substantial than just that. Don't pull = Sokoban + Dig Dug Nah, it's more Pengo without the wall-humping. ;) Why couldn't we be playing Nyan Nyan Panic instead? Simi...
- Thu Oct 30, 2008 9:38 am
- Forum: MAME Championships
- Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
- Replies: 114
- Views: 92366
Re: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
My Chase HQ demo still has problems when played back with frameskip 0 (which I'll always use from now on just in case), so it is more substantial than just that.
Don't pull = Sokoban + Dig Dug
Don't pull = Sokoban + Dig Dug
- Tue Oct 28, 2008 6:29 pm
- Forum: MAME Championships
- Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
- Replies: 114
- Views: 92366
Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)
I just played Pat's replay 4 times consecutively: 636k, 5m2, 636k, 2m8. It seems quite random.
Added: Oh boy, my own latest demo does the same thing. This is a problem. (as Notman said)
Added: Oh boy, my own latest demo does the same thing. This is a problem. (as Notman said)
- Tue Oct 28, 2008 1:35 pm
- Forum: MAME Championships
- Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
- Replies: 114
- Views: 92366
Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)
Thanks, BBH, pretty simple really.That's the quota. Whoever brings that number down to 0 first before one player loses by having the balls go over the edge, automatically wins.
- Tue Oct 28, 2008 4:40 am
- Forum: MAME Championships
- Topic: K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)
- Replies: 114
- Views: 92366
Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)
Magical Drop III is pretty confusing, the CPU opponent never seems to play well but is awarded with great bonuses it seems. I also don't know the relevance of those two numbers that count down. No matter though, I'll figure it out soon enough.
- Sun Oct 26, 2008 5:29 pm
- Forum: MAME Championships
- Topic: K7 - Round 2 - Metro-cross (metrocrs)
- Replies: 32
- Views: 32694
Re: K7 - Round 2 - Metro-cross (metrocrs)
But I thanks Verty for posting his inps, I liked his choice to make immediately pts fast, with his "time saving" approach at 4th stage, instead trying leeching everything since first stage Thanks, massimiliano. I did that because kicking the cans wasn't reliable, I often had to run up/dow...