Search found 6 matches

by ejm973
Fri Oct 31, 2008 3:57 pm
Forum: Regulation Play
Topic: phoenixa <=> phoenixb
Replies: 8
Views: 5269

Re: phoenixa <=> phoenixb

Thank you for the info and suggestion to compare the physical chip markings to the MAME ROM names. I was able to match most of the 12 chips, but some were inconclusive (physical markings are clear, but do not align at all with anything I see on MAWS for any of the Phoenix (or clone) rom sets). Looks...
by ejm973
Wed Oct 29, 2008 9:05 pm
Forum: Regulation Play
Topic: phoenixa <=> phoenixb
Replies: 8
Views: 5269

Re: phoenixa <=> phoenixb

I know this site isn't exactly dedicated to arcade hardware, but I'm wondering of someone might be able to help me understand the differences between Centuri set 1 & Centuri set 2 from an arcade PCB standpoint? Any help, that anyone could lend, I'd sure appreciate! How might one identify the dif...
by ejm973
Fri Jul 11, 2008 1:57 pm
Forum: Regulation Play
Topic: mspacman new n°1 marp score
Replies: 41
Views: 21657

Re: mspacman new n°1 marp score

Are you planning the arcade attempt at FS, or elsewhere? I ask b/c if you were thinking about a Nov FS attempt, I might want to witness it.

Good luck, Rick!
by ejm973
Thu Jul 10, 2008 6:50 pm
Forum: Regulation Play
Topic: mspacman new n°1 marp score
Replies: 41
Views: 21657

Re: mspacman new n°1 marp score

Does that "different fish" eat dots & ghosts for a living? If so, I look forward to seeing the INP. Either way, good luck!

PS - Will it be in Mac or Win?

Eric
by ejm973
Fri Jun 20, 2008 9:30 pm
Forum: Regulation Play
Topic: mspacman new n°1 marp score
Replies: 41
Views: 21657

Re: mspacman new n°1 marp score

I was responding to the question about pauses and I'm not asking anyone to bend any rules for anybody. Sorry you read it that way.
by ejm973
Fri Jun 20, 2008 4:03 pm
Forum: Regulation Play
Topic: mspacman new n°1 marp score
Replies: 41
Views: 21657

Re: mspacman new n°1 marp score

Hi, I've watched this INP in its entirety and the 'breaks' PacWhiz is referring to are NOT using any kind of pause feature, but rather utilizing a hiding spot on the maze. Play action never stopped. If you "F10" thru the INP, you'll see where these occur, as Ms. Pac is stationary, while th...